Large City: Tud Castle

Tud Castle

Tud Castle
Example Sylvin architecture.
StateSylvan
ProvenceSifate Kingdom
Sub ProvenceShademoor Dutchy
RegionHæmàbà Iyu̽ Grasslands
Founded1154
Community LeaderLord Cúchīs Mé̄ 'Kitty Zeni' Së̌ Vú̄r Joīb Falconer
Area77 km2 (30 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation3288 m (10787 ft)
Average Yearly Precipitation141 cm/y (55 in/y)
Population18498
Population Density240 people per km2 (616 people per mi2)
Town AuraSummoning
Naming
Native nameTud Castle
Pronunciation/tud/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Tud Castle (/tud/ [Translation Unavailable]) is a subtropical Large City located in Shademoor Dutchy, Sifate Kingdom, within the Sylvan.

The name Tud Castle is derived from the Sylvin language, as Tud Castle was founded by Morguleth Kettle, who was culturaly Sylvin.

Climate

Tud Castle has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 11°C (51°F). Tud Castle receives an average of 141 cm/y (55 in/y) of precipitation, most of which comes in the form of rain during the spring. Tud Castle covers an area of nearly 77 km2 (30 mi2), and an average elevation of 3288 m (10787 ft) above sea level.

Overview

Tud Castle was founded durring the late 13th century in winter of the year 1154, by Morguleth Kettle. The establishment of Tud Castle was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Tud Castle's construction back out of the project. Morguleth Kettle pushed on reguardles, and Tud Castle was finished, but starts off as a terible place to live.

Tud Castle was built using the conventions of Sylvin durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Tud Castle is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Tud Castle is is constructed arround a series of restrictive worn bedrock mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Tud Castle's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. Tud Castle's political statment focused walls has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Something in your gut tells you that you may be unwelcome in Tud Castle. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.

Civic Infrastructure

Tud Castle possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Tud Castle has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Tud Castle has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tud Castle. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tud Castle's parks.

Tud Castle has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tud Castle.

Tud Castle has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Tud Castle has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Tud Castle has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Tud Castle has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Tud Castle has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tud Castle has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tud Castle has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tud Castle's public wards, blessings, and other arcane systems.

Tud Castle has an Scientific Academy which provides higher education in the natural sciences.

Tud Castle possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Tud Castle's grid is powered by an arcane means.

Tud Castle possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Tud Castle has a first rate hospital which caters to anyone in need of long term medical care.

Tud Castle has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Tud Castle has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tud Castle's natural decorations nor waterways.

Tud Castle has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Tud Castle has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Tud Castle has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals are convinced that there is some terrible threat against them working from within their society. It may be a matter of dark sorcerers, foreign spies, traitorous neighbors, shape shifting monsters, or some other hidden evil. This evil may be a recent fear, or it may be an inherited peril they’ve always had to guard against. The danger itself may or may not exist, or if it exists it may not justify the steps being taken.

Tud Castle's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Tud Castle yeast remains dormant.

The Bumblebee, Giant Queen near Tud Castle are known to be quite timid.

Tud Castle's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sex to channel Charm energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 33
  • Farmers: 59
  • Farm Laborer: 97
  • Hunters: 73
  • Milk Maids: 48
  • Ranchers: 22
  • Ranch Hands: 53
  • Shepherds: 46
    • Farmland: 74731 m2
    • Cattle and Similar Creatures: 4624
    • Poultry: 55494
    • Swine: 3699
    • Sheep: 184
    • Goats: 36
    • Horses, Mounts, and Beasts of Burden: 1849

Craftsmen

  • Arms and Toolmakers: 35
  • Blacksmiths: 43
  • Bookbinders: 23
  • Buckle-makers: 25
  • Cabinetmakers: 44
  • Candlemakers: 61
  • Carpenters: 64
  • Clothmakers: 51
  • Coach and Harness Makers: 19
  • Coopers: 45
  • Copper, Brass, Tin, Zinc, and Lead Workers: 25
  • Copyists: 17
  • Cutlers: 15
  • Fabricworkers: 41
  • Farrier: 119
  • Furriers: 11
  • Glassworkers: 59
  • Gunsmiths: 38
  • Harness-Makers: 18
  • Hatters: 36
  • Hosiery Workers: 13
  • Jewelers: 21
  • Leatherwrights: 45
  • Locksmiths: 18
  • Matchstick makers: 28
  • Musical Instrument Makers: 26
  • Painters, Structures and Fixtures: 22
  • Paper Workers: 27
  • Plasterers: 25
  • Pursemakers: 30
  • Roofers: 19
  • Ropemakers: 19
  • Rugmakers: 17
  • Saddlers: 34
  • Scabbardmakers: 40
  • Scalemakers: 19
  • Scientific, Surgical, and Optical Instrument Makers: 12
  • Sculptors, Structures and Fixtures: 18
  • Shoemakers: 18
  • Soap and Tallow Workers: 56
  • Tailors: 137
  • Tanners: 23
  • Upholsterers: 27
  • Watchmakers: 24
  • Weavers: 48
  • Whitesmiths: 15

Merchants

  • Adventuring Goods Retellers: 12
  • Arcana Sellers: 12
  • Beer-Sellers: 24
  • Booksellers: 29
  • Butchers: 48
  • Chandlers: 47
  • Chicken Butchers: 50
  • Entrepreneurs: 19
  • Fine Clothiers: 49
  • Fishmongers: 46
  • Florists: 11
  • Potion Sellers: 30
  • Resellers: 68
  • Spice Merchants: 27
  • Wine-sellers: 42
  • Wheelwright: 28
  • Woodsellers: 17

Service workers

  • Bakers: 92
  • Barbers: 94
  • Coachmen: 27
  • Cooks: 73
  • Doctors: 35
  • Gamekeepers: 29
  • Grooms: 16
  • Hairdressers: 61
  • Healers: 48
  • Housekeepers: 56
  • Housemaids: 102
  • House Stewards: 48
  • Inns: 17
  • Laundry maids: 33
  • Maidservants: 63
  • Nursery Maids: 33
  • Pastrycooks: 73
  • Restaurateur: 97
  • Tavern Keepers: 73

Specialized Laborer

  • Ashworkers: 25
  • Bleachers: 17
  • Chemical Workers: 10
  • Coal Heavers: 39
  • In-Town Couriers: 44
  • Long Haul Couriers: 43
  • Dockyard Workers: 37
  • Gas Workers: 8
  • Hay Merchants: 15
  • Leech Collectors: 50
  • Millers: 44
  • Miners: 40
  • Oilmen and Polishers: 29
  • Postmen: 38
  • Pure Finder: 24
  • Skinners: 51
  • Sugar Refiners: 10
  • Tosher: 28
  • Warehousemen: 71
  • Watercarriers: 37
  • Watermen, Bargemen, etc.: 57

Skilled Laborers

  • Accountants: 23
  • Alchemist: 26
  • Clerk: 36
  • Dentists: 18
  • Educators: 52
  • Engineers: 27
  • Gardeners: 18
  • Mages: 14
  • Plumbers: 19
  • Pharmacist: 22
  • Professors: 8
  • Scientists: 14
  • Wizards: 8

Civil Servants

  • Adventurers: 17
  • Bankers: 24
  • Civil Clerks: 44
  • Civic Iudex: 20
  • Consultants: 12
  • Exorcist: 41
  • Fixers: 21
  • Kami Clerk: 35
  • Landlords: 35
  • Lawyers: 22
  • Legend Keepers: 30
  • Militia Officers: 115
  • Monks, Monastic: 57
  • Monks, Civic: 56
  • Historian, Oral: 43
  • Historian, Textual: 22
  • Policemen, Sheriffs, etc.: 44
  • Priests: 84
  • Rangers: 25
  • Rat Catchers: 28
  • Scholars: 28
  • Spiritualist: 31
  • Slayers: 10
  • Storytellers: 69
  • Military Officers: 63

Cottage Industries

  • Brewers: 59
  • Comfort Services: 73
  • Enchanters: 20
  • Herbalists: 19
  • Jaminators: 66
  • Needleworkers: 61
  • Potters: 33
  • Preserve Makers: 54
  • Quilters: 27
  • Seamsters: 108
  • Spinners: 54
  • Tinker: 20
  • Weaver: 46

Artists

  • Actors: 19
  • Architects: 7
  • Bards: 28
  • Costumers: 11
  • Dancers: 22
  • Drafters: 12
  • Engravers: 15
  • Fine Furniture Carpenters: 9
  • Glaziers: 20
  • Inlayers: 17
  • Musicians: 52
  • Painters, Art: 9
  • Playwrights: 20
  • Sculptors, Art: 16
  • Wood Carvers: 63
  • Writers: 66

Produce Industries

  • Butter Churners: 61
  • Canners: 51
  • Cheesmakers: 63
  • Ice Merchants: 8
  • Millers: 40
  • Picklers: 32
  • Smokers: 24
  • Stockmakers: 20
  • Tobacconists: 28
  • Tallowmakers: 40

6968 of Tud Castle's population work within a Foundational Occupation.

10976 of Tud Castle's population do not work in a formal occupation, but do contribute to the local economy. 554 (3%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the late 2nd century Mount Baerryn, an iconic vista located neare Tud Castle, proved to be volcanic when the mountain erupted. The eruption was isolated to the area around Tud Castle, which was swallowed in ash, lava flows, and pyroclastic gasses. Tud Castle lost 180 people, 217 livestock, and 79 buildings in the disaster. The event is forever remembered as the Day of Doom's Wrath.

History